VX OPEN RULES

ONLINE RULES

 For Preliminaries results ---> HERE       For video Gallery ---> HERE 

WHAT is VXO – Virtual Experience Open:

S for... Stay home and compete!

Something to look forward to directly from home!

Most of us don't have a gym where to train at in this moment but no worries, you can enter videos taken from the beginning of last year and take part to our Virtual Experience Open! 

1. You can upload your best performance of your last year!
2. You can compete with international athletes.
3. First entry is completely free.
4. No stage fright.
5. Live stream for top 3 competitors videos!

 

VIDEO RULES 

All videos need to be submitted on the VX OPEN Online Form which you can find at https://sckaweapons.com/pages/vx-open

You can also find the entry form at the VX OPEN Tab on our Facebook page: https://www.facebook.com/sckaweapons/app/36495350702/

See the Tutorials here: https://sckaweapons.com/pages/vx-open-tutorials

And the Frequently Asked Questions: https://sckaweapons.com/pages/vx-open-f-a-q

 

You can share a video that was uploaded previously on InstagramYouTubeVimeo and Twitch (make sure the video is public)

 

Facebook or IGTV videos NOT Supported.

 

IMPORTANT RULES FOR THE VIDEOS:

Every video is being approved by the Jury

 

For the video submitted to be approved

·       All videos must be 1 continual clip

·       The video must be a representation of the category selected

·       The form must be unedited (no cuts or change of camera)

·       All forms should be filmed from the front only, but it is not mandatory.

·       All forms are to be executed a non sprung surface (No gymnastic or cheer sprung floors). For Sampler sprung surface is permitted.

 


(VIDEO) TIME LIMIT: Each Video must be three (3) minutes or less, there is no minimum time limit.

 

Athletes can enter videos of forms from previous competitions or trainings held from the beginning of last year or they can form a new routine.

 

 

CATEGORIES
Best Creative Open Hand

Best Creative Weapons
Best Extreme Open Hand
Best Extreme Weapons
Best Team Sync
Best Traditional Weapons
Best Traditional Japanese Open Hand
Best Traditional Korean Open Hand
Best Traditional Chinese Open Hand
Best Tricking Sampler
Best Extreme Weapons Sampler

Best Open Sampler (fight, stunts, Traditional, Tricks, Weapons)

 

 

 

SAMPLERS RULES

 

Apply for:

  • Best Tricking Sampler
  • Best Extreme Weapons Sampler
  • Best Open Sampler (fight, stunts, Traditional, Tricks, Weapons)

 

 

Sampler will be judged on techniques performed, creativity, showmanship, edit, style, music choices, variation & difficulty.

 

 

 

FORMS RULES 

Apply for:

  • Best Creative Open Hand
  • Best Creative Weapons
  • Best Extreme Open Hand
  • Best Extreme Weapons
  • Best Team Sync
  • Best Traditional Weapons
  • Best Japanese Open Hand
  • Best Korean Open Hand
  • Best Chinese Open Hand

 

COMPETITOR: Each competitor must present him/herself to the jury.

Suitably attired with proper uniform and equipment and physically prepared to compete. If he/she is not prepared to compete as deemed by the centre referee, the competitor may be penalized for delay of time.

 

 

UNIFORM:

Traditional / Japanese / Korean / Chinese: All competitors must wear a complete (top and bottom) traditional or professional sport karate (Kung Fu, Tae Kwon Do, etc.) uniform in a good state of repair. The appropriate color belt or sash must be worn in competition.

 

T-shirts, tank tops and sweatshirts are not allowed in forms even if they are part of the competitor’s official school uniform.

 

Uniforms in the Creative and Extreme and Samplers Divisions: more liberties allowed because forms are not one-on-one competition where the uniform could cause a decisive disadvantage or advantage to a competitor. Removal of the uniform top is allowed if the removal is considered relevant to the artistic expression or safety of the competitor. Shoes may be worn in those categories. T-Shirt are also allowed as long as they DO NOT have obscene, offensive or profanities in the form of text of imagery.

 

OFFICIALS:

The Jury of VXO is composed by International Judges and Guests. They pick their favorite video, per category, based on personal preference but taking into consideration the Community appreciation through online voting. Each Division can potentially have a different set of Judges.

 

Only the best 3 videos for each category will be selected for the finals.

During the finals all videos will be judged and streamed live.  

 

MAXIMUM DEVIATION RULE: Since the high and low scores are not dropped when three officials are used in forms and weapons, the maximum deviation rule limits the impact of a single judge’s score. When a performance is scored, the score keeper will note down the scores given, if any judge is more than .2 points away from the middle score of all three judges the table official will notify the centre judge. The middle score is the score that is between the highest score given and the lowest score given i.e. if the judges score 9.9, 9.7 and 9.3 then 9.7 is the middle score. The other two judges cannot be higher or lower than .2 points of that middle score. If their score is higher or lower than .2 they must adjust their score up or down accordingly. i.e. the judge who scored 9.3 would have to adjust their score to 9.5 to be within .2 of the middle score.

 

SCORING RANGES OF FORM AND WEAPONS: The Scoring range should be altered according to how many competitors are in a division. (Suggestion: Count the competitors in the division and multiply that by .01 and then subtract that number form 10.0 (10 competitors equal .10-10.0 = 9.0). Therefore the range for 10 competitors would be 9.0 to 10.0, with 9.5 as your average score.

 

In the finals the range for scoring form and weapons rounds is 9.7 to 10.0. The centre official should always discuss the scoring range with all the officials before the division starts.

 

TIES: If there is a tie for 1st thru 4th place, the majority of the judge’s scores determine the winner. If there is not a majority of judges for one competitor and one judge or more gave the same score for the tied competitor, the judge that gave the same scores must be ask to make a decision and break the tie. All judges must make scoring decisions by giving different scores to the competitors. Ties for 5th through 8th place are never broken. They will remain tied. If there is a tie and there is not a majority judge’s decision and no judge gave the same score to any one competitor, the tied competitors will compete again and be scored again.

 

TRADITIONAL, CREATIVE AND EXTREME DIVISIONS: Safety Rule: A competitor who unintentionally drops his/her weapon will not be disqualified; however, they will receive a deduction to their score of the judge’s discretion. If a competitor recklessly or carelessly misuses his/her weapon, he/she may be penalized or disqualified. If a competitor’s weapon breaks or comes apart during his/her routine, he/she will be disqualified.

 

FORMS & WEAPONS CRITERIA: We separate forms and weapons competition into following three categories:

(1) Traditional; (2) Creative; (3) Extreme

 

Traditional Open Hand and Weapons Forms

These forms must capture the essence of classic martial arts movements, displaying the traditional techniques, stances, footwork, and weapons. Emphasis is placed on execution of technique, application of technique, balance, speed, power, solid stances, and focus. Forms may be unmodified or modified from what a system or school considers to be the original version of the form. Performance of the following movements will result in a downgrade of the form, or upon unanimous vote of the judges, a “no score” as a form inappropriate for the division movements that involve more than a 360 degree spin, require the body to be inverted more than parallel to the floor, more than two kicks with the same leg without putting the foot down in between; front or back flips; cartwheels; front or side leg splits; releases of the weapon other than simple hand switches; or any other gymnastic movements or extreme exhibitions of flexibility or agility with the body or weapon that are deemed in the opinion of the judges to be inappropriate for the division pursuant to the general guidelines set forth here.

 

Commentary: There has been a great deal of debate among reputable martial artists regarding whether a form or series of moves are outside of the bounds of the Traditional Division. Because this is a tournament open to all styles and schools (across the nation and around the world) and from which judges are utilised, each competitor must make his or her own decision regarding whether to include movements, which might be objectionable for the Traditional Division. Just like the extreme and creative competitors, the traditional competitors will try to extend the base of the rules that govern the traditional divisions to gain an advantage over their competition. If there is something performed in a traditional from or weapon division that is not covered by the above rules, the Rules Official/s will make the decisions if a technique is a legal or illegal move.

 

Creative Open Hand and Weapons Forms

No inversions or gymnastic type moves are permitted. Music may or may not be used. Releases in weapons forms are permitted. The Creative Division allows forms to include contemporary martial arts techniques that have evolved over the last 30 years. These may be added to a traditional form, or the form may be devised in its entirety by the competitor. A form in the Creative Division must ONLY include techniques which originate from martial arts and like the Traditional Division, emphasis will be placed on execution of the techniques, application of the techniques, balance, speed, power, solid stances, and focus. Spinning kicks, jump spinning kicks, flying kicks, multiple kicks, splits, weapon twirls, weapon releases, and other creative martial arts techniques are permitted. Movements that involve more than a 360 degree spin, require the body to be inverted more than parallel to the floor, or are similar to movements found in gymnastics and/or non martial arts disciplines, or forms that meet the above definition of strictly traditional forms, WILL RESULT IN THE COMPETITOR BEING DISQUALIFIED FROM THE DIVISION. Although one creative move qualifies a competitor for the creative divisions, it should be expected that a creative form or weapon routine with multiple creative moves of good quality would prevail as the winner, assuming all other criteria is met. All competitors have the option to use music with their forms; however the judges shall not downgrade a competitor who chooses not to use music or give extra credit to one who does use music.

 

 

Commentary: The Creative Division is intended for those competitors who do not wish to compete with a strictly traditional form, and/or do not wish to compete against other participants who execute gymnastic-type movements. Over the past several years, it was often observed that judging these “creative” forms in the same division with forms including extreme martial arts “tricks” was essentially comparing apples and oranges, and to be more fair to the participants these divisions should be separated. We have therefore a separate “Extreme Division”, as detailed below, separate and distinct from the Creative Division, thus allowing the Creative Division to include only those forms with movements that originate more inherently from the classic martial arts systems.

 

Regarding the Creative Weapons Division it is important to note that any particular weapons movement shall NOT be a factor in determining whether the weapons form constitutes a Creative or Extreme Form. The determining factor shall be the particular body movements as defined below in the Extreme Divisions. Consequently, a Creative Weapons competitor is permitted to perform any weapons move (i.e., twirls, releases, spins, etc.), but is not permitted to perform “Extreme” body movements (i.e., flips, 540 and above spins or any inverted body moves, etc.).

 

 

Extreme Forms and Weapons

Inversion, gymnastic moves, tricking are allowed. Music MUST be used. No props are allowed. The Extreme Divisions allow the competitor to perform any movements whether they originate from traditional or contemporary martial arts systems or otherwise. However, at least half of the form must originate from martial arts techniques. Emphasis is placed on the quality of execution of techniques and movements, martial arts skills, balance, speed, power, degree of difficulty, and showmanship. In addition, only those movements that portray a definite offensive or defensive martial arts purpose, or are included to illustrate extreme flexibility or agility, are allowed. Inclusion of other movements, or the  performance of a form or weapons form meeting the criteria above for a Traditional or Creative form, will result in a down grade by the judges, or upon a unanimous vote of the judges, a “no score” as a form inappropriate for the division. All competitors MUST use music with their forms to be supplied on either a CD with ONE track only or on an iPod or similar device (Set Volume to Maximum and Disable Pass Code). Lyrics are permitted but should the lyrics contain any profanities or strong racial comments the competitor will be disqualified.

 

Commentary: As martial arts evolves from the Traditional to Creative to Extreme this category allows for the integration of techniques and movements from all martial art styles, gymnastics, acrobatics, dance, and athletic disciplines. If a competitor wishes to participate in a division with moves not permitted in the Traditional and Creative Divisions but meeting the guidelines described here, the competitor should compete in the Extreme Division.

 

Sync Forms

Teams may perform Traditional or Free Style Forms. Teams may perform either synchronized forms or demonstration forms. Where the form is synchronized the form will be graded on how well a team is working in a cooperative joint effort with the majority of techniques being executed together, at the same time, in unison and/or in a domino sequence effect. All technical Martial Arts skills are graded for execution, presentation and difficulty.